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This Wonderful Life Heading

What was the biggest technical challenge and how did you solve it?
Deciding how I would separate all the layers for rendering so that everything would fit together without visual inconsistencies. There were separate layers for the character mesh, hair, grass, 3ds max background, and World Builder background. Solving this challenge came as a result of a few weeks of render tests.

The facial animation is very life like, how did you set it up and did you create your own character animation UI to more easily control the animation?
The facial animation was created using morph targets. There are around 30 of them. When I animate the morphs I prefer not to use sliders - I like the visual reference of function curves in the Track View because it enables me to 'read' the facial expressions. I also used max's Reactor controller for morph targets to drive other specific morph targets.

How has 'This Wonderful Life' been received and what future plans do you have for the short?
So far, it has been selected for screening at several festivals (including Siggraph and 3DAwards) and will soon be released on a DVD collection of animated shorts. There are one or two more festivals to enter, and some 'photo-shoot' style renders of the female character to add to the website, and the movie should be available to view online in its entirity very shortly (the date of this will be confirmed on my website soon)

Thanks for your time.
Thank you for your interest in my work.
 
Related Links
This Wonderful Life:
www.this-wonderful-life.com
Software Used:
   
 
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Last Updated: Sunday, April 29, 2007 16:14