What was the biggest technical challenge and
how did you solve it? |
Deciding how I would separate all the layers for rendering so
that everything would fit together without visual inconsistencies.
There were separate layers for the character mesh, hair, grass, 3ds
max background,
and World Builder background. Solving this challenge came as a result
of a few weeks of render tests. |
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The facial animation is very life like, how did you
set it up and did you create your own character animation UI to more
easily control the animation? |
The facial animation was created using morph targets. There
are around 30 of them. When I animate the morphs I prefer not to use
sliders - I like the visual reference of function curves in the Track
View because it enables me to 'read' the facial expressions. I also
used max's Reactor controller for morph targets to drive other specific
morph targets. |
How has 'This Wonderful Life' been received
and what future plans do you have for the short? |
So
far, it has been selected for screening at several festivals (including
Siggraph and 3DAwards) and will soon be released on a DVD collection
of animated shorts. There are one or two more festivals to enter,
and some 'photo-shoot' style renders of the female character to add
to the website, and the movie should be available to view online in
its entirity very shortly (the date of this will be confirmed on my
website
soon) |
Thanks for your time. |
Thank you for your interest in my work. |
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