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How to Build a Believable Human Character - Introduction

Of course, when you then start over again and don’t repeat the same mistakes as the last model, you then learn once again and even though this model progresses further, new mistakes are made which force yet another re-start.

So that’s where this web site will come in, I expect that you, the reader, will be somewhere around the creation of the image above. Most likely you are still just working on a head and have yet to even think about a full body. However, you do know about basic Editable Poly-modeling and am starting to create a reasonable human head. It is for this reason that I will not show every push and pull of a vertex or every extrusion of a face. In other words I expect you to keep working on your own creation (maybe starting all over again) and not to totally re-create the model on this web site.

While I can’t promise that no “mistakes” will still not be made, I hope to at least reduce the number and provide for a much faster learning curve. One reason why some problems may still occur is the fact that I am creating and publishing this tutorial as I go along. In other words the whole character doesn’t yet exists, chances are that I am only one or two stages ahead of what is current on the web site.

This, does however have an advantage, since the stages will be published on-line as I go, I am hoping that other “pro’s” out there will have a look and provide me with feedback, etc. In that way, should someone catch a problem that I didn’t see, it can be fixed before I progress too far and hence published before anyone following along has even got to that point.
The last render of Marie (2003)
Some more renderings and a couple of short animations of Marie can be found in my 3D Imagery section.
   
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Last Updated: Sunday, April 29, 2007 16:19