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How to Build a Believable Human Character - Body Template

Step 7
To make things a little easier, before I extruded the arm out, I moved the front referance image back a bit, so that the whole model was now in front of it. Much like the leg, I picked the four polygons that sit around the arm area and extruded them out to about the length of the arm.
Step 8
There are a number of things to note here. First, after extruding the arm out, the end vertices were moved down to the location of the wrist. These vertices are then scaled and move to a more flat and wide shape. At this point 3 more cross sections are added to outline the elbow. Notice how the planes of the lower arm are partly twisted around. Hold out your own arm and point the palm downward and see how the lower arm twists at the elbow. You need to model this twist in so that when the character is rigged, the arm will look right as it is later moved and twisted. Again, just like the knee, the edge loops around the elbow are closer together at the back and further apart at the front where the arm bends in on its self.
Step 8a
A few more views showing the back and underside of the arm and clearly showing the twist in the lower arm. Also note that some of the vertices around the shoulder have been moved around a bit. However there is no need to spend to much time on the shoulder until another cross-section or two have been added. The lower arm is already bent inward just a little, as this will better when it comes to setting up the rigging.
Step 9
Two more cross-section edge loops have been added to the upper arm to help define the shoulder area. Some of the existing vertices around the shoulder are also adjusted to acheive a more acurate shape. One more cross-section was added to the lower arm, again with the twist. Since the hand is missing at the moment, there is little to gain in spending to much time on shaping the lower part of the arm. Other then that, try to position the rest of the vertices so that the arm is defined as best as possible. Make sure to check some referance images and even your our arm to get a good shape. Last, remember to view the model with meshsmooth turned on as the mesh will "shrink' when it is rounded out.
   
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Last Updated: Sunday, April 29, 2007 16:16