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How to Build a Believable Human Character - Hands, Feet and Final
Step 7 |
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Each one of the fingers was extruded out and shaped as best as possible.
Once again the fingers are kept very simple for now, with more detail to be added
later. The fingers are modeled partly spread apart, this will make skinning the
hand for animation deformation later on much easier. |
Step 8 |
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Once the hand has been tweaked a bit, I attached the head in order to
get a total overall view of the model. Applying a meshsmooth produces a nice
rounded mesh, however this should only be used as a guide at this stage since much
of the true detail and shape of the mesh has yet to be modeled. Even so, spend
some time taking a good look at the full model and make any adjustments required to
achieve a better shape. However at this stage still avoid adding any more edges, if
nothing else it is a good exercise in creating well defined models with as few
polygons as possible and in the end, the less polygons that the software has to
deal with the better. |
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