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How to Build a Believable Human Character - Adding Detail to the Head

Step 7
First the vertices of both the ear and the head are lined up to make a better fit. Then the matching polygons on the head are selected and deleted. After that attach the ear object and then weld all the surrounding vertices together. Once that is all done make any final adjustments to the mesh for cleaner edge loops and maybe tweak things around a bit for a better ear shape.
Step 8
Now it is time to add a bit more detail to the eyes and the brow/forehead area. First an extra loop was placed around the eye area. The lower half of this was pushed in a bit, while the top half was pulled out a little to help round out the eye lid. The other change was a small re-following and extra couple of edges around the bridge of the nose. This will provide mesh detail for later animation of expressions such as frowning.
Step 9
Adding some more detail to the eye starts with an extra edge run under the eye. This cuts from corner to corner and then pulled out a bit to make the small puffy amount of fat that sits under the eye. Later this can be adjusted to the amount you required for the final character. If the character is old, then you may need to add another one or two extra half loops to allow for a more folded puffy look.
Also the inner ring of the eyes was selected and extruded back to put a bit of thickness onto the eyelids. A new face was also created to add the little inner corner of the eye. Make sure to use the eyeball sphere to position the eye socket so that there is no gap between the two. You will need to most check this with the head meshsmoothed out.
   
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Last Updated: Sunday, April 29, 2007 16:17